This is going to be the first multi-part post in a while. I'm just happy to have enough going on to have multiple things to talk about.
1) Build Contest:
King has started a new build contest. This time the thing to build is stables. Unlike past build contest, this one is done in creative. The inclusion of the multiverse plugin has made this possible. I know many of our newer plays do not remember the old contests, so I'll explain what one is typically competing for. A player may win an Emerald rank (or Bedrock if the winner is already Diamond or Higher), or an in game prize, such as a fairy horse, large amount of in-game cash, or repair of an enchanted item which can no longer be repaired, or some combination of items. Dont be afraid to get creative. Also unlike past contests, this one is running for two weeks, and we are planning on making contests a monthly thing. The latter is dependent on population and player interest.
As some may have noticed we are now back on track with improving spawn. Many of the changes have mostly been cosmetic. The unfinished building near the bank has finally be completed, some old unfinished projects have been removed, lighting has been improved, etc. We are trying to fill in the empty space around spawn, so please feel free to make suggestions for new buildings. Also, the spawn town, which is located past the Exchange has gotten some improvements. We have added two airships to the moaring tower. It is also now clear what the tower is for. There are two free spots, so if any players want to build a small airship to fit in one of the two spaces, they may feel free to do so. Talk to me to get them added in. The town also has several free houses, apartments, and rooms in the moaring tower which players can feel free to live in. You need only ask. A note to our moderators, these homes are already regioned; the player only needs to be added as an owner.
I have taken notice of the complaints regarding Horse Mob drops. I am considering raising the hostile mob spawn rate. My only concern with this is that the spawn rate is related to the number of people on the server. We need to insure we dont get too many spawns when 10+ players are online. In the mean time, I have added all three hearts to the third floor of the exchange. They each cost $1400. I did this so that the player market wouldn't be totally undercut. $1400 is also how much a builder would get just by playing everyday for a week. Feel free to comment on this below. Getting your opinions on this is vital to finding a balanced solution.