Originally I had hoped that towns would become popular on the server, and various shops could be spread across the different towns. It seems clear to me now that that is not likely to happen. So, instead I plan to add some shops to spawn when I have the time. That might not be for 2-3 weeks. Moderators are also allowed to add shops as long as they clear the shop type with me first, and stick to the general "theme" of spawn. By popular demand, there will definitely be a wool shop, a dye shop (which will be named "Colors to Dye For", and a local wyvern and ogre lair shop (since people can't seem to find the one in Onimura). Do you have ideas for other shop types that players would like to have? Do you have ideas for more stuff players should be able to sell to make money? Let us know in the comments below, and we'll see what we can do.
For those that do not know, a long time member, and officer, xlambetx was paying for the TeamSpeak server we were using for free. As it turns out, xlambertx has run into some financial troubles, and can no longer afford to pay for it. Remember, over the past year and half he was paying it in full, and making donations to the server and website. Rather than expect him to continue doing so, I have decided to put some of my money (which I don't have a lot of) towards getting us another teamspeak server which I will pay for. As a thankyou, xlambetx will be made an admin on it, and be allowed to use it for what ever he wants.
The new server is up and ready for use. The address is mocreatures.ts.nfoservers.com. The password needed is Wyvern.
With Minecraft 1.8 on the horizon (we might get a pre-release today), the drama from the modding community continues. I just want to let everyone know, that hope is far from lost, despite what people say. As some of you may know Dinnerbone, and several other Mojang employees started off working on the Bukkit project. Mojang hired them on 2 years ago, and what most people don't know, Mojang acquired all rights to Bukkit at that time. This morning EvilSeph, who for a while now has been the lead developer of Bukkit, announced he was ending all the development of Bukkit due what he considered the impossible task of updating it to 1.8 (for those who are curious, 1.8 actually has less changes that 1.7 did). In less than an hour, Mojang reminded him that they own everything related to Bukkit, and Dinnerbone announced he was working on Bukkit right now (as in, by the time you read this, he might be done).
On the Forge end of things, CPW has been active lately. I'm not sure if he officially back to working on Forge on just helping out. I also heard through DCM that supposedly the Mojang guys had agreed to help out with getting Forge updated as well. I cannot find the message now, so you take it with a grain of salt. Point is, yes, Bukkit and Forge for 1.8 will come, and so will Cauldron (formerly MCPC+). Only thing to see now is if Mo' Creatures updates as well.
The move on to the dedicated server from GoDaddy's VPS we were renting went faster than expected. The domain name can still be used with to connect, same as always. If there is an issue connecting and Enjin says we are online, you can try to connect with gigitty.doverson.net:27962. So far the performance has been better. We should be good to go for a long time now.
So what does that mean for you, the player. When it comes time to move, which should be soon, the server will be stopped, and remain offline for probably 2 days. Doppler at UBP thinks it will take less than that, but let us not get too hopeful. The domain will be switched to using the new ip address, so you can keep using mc-mocreaturescommunity.org to connect. In case there is any delay, the actual ip will also be listed on the website.
We have recently added the plugin PetCreeper, which adds the ability to tame, ride and teleport any vanilla mob. So far, I have configured it more or less the way I want it to be. The only issue so far is, I cant get it to work with horses. They might not have finished adding the ability to tame them with the plugin, but the plugin works so well in every other regard, so I saw no reason not to leave it in, for now at least.
I have set it up to allow the following:
You can tame a cow with seeds, tame a chicken with rice, tame a sheep with sugar cane, tame a pig with feathers, tame a wolf with raw pork, tame a ozelot with raw fish, tame an irongolem (built yourself or found in a village) with an iron ingot, and tame a mooshroom with a red mushroom. You can also ride cows, mooshrooms and pigs. Just punch the air in the direction you want it to go.
Plays can use the following commands:
/petlist - Check if you have a pet. The petlist command will provide the id number for each pet.
/pet [id|all] - Teleport your pet to you.
/petcolor [id] [ color ] - Colorize sheep and wolf collars.
/petfree [id|all] - Let your pet go free.
/petname [id] [name|random] - Name your pet.
/petgive [id] [player] - Give pet away
/petkill [id|all] - Kill your pet.
/petmode [id] [a|d|p] - Change your pet to aggressive, defensive or passive (default). Defensive pets attack hostile mobs, and aggressive pets attack anything that moves. I have set it where aggressive pets will not attack tamed animals or players.
Also, you can right click your pet to toggle whether or not it follows you. I have learned from experience that if you have fly on, you do not want your pet following you. It will teleport to you, and then drop to the ground and die. Additional mobs may be enabled for taming/riding in the future.
Anyways, assuming we're all on the same page now, lets try to watch Pokemon: Destiny Deoxys today at 9pm GMT, 4pm eastern, 2pm mtn, etc. Hopefully Kawney can make it. We can wait a little bit for him if need be.
Tbh I've actually made that observation a very long time ago lol. In my case, school is in the way, plus I'm in the middle of a move so getting on the server isn't as easy for me. Just gotta wait until December 2nd and I'll be on more frequently.