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News

PVP section of the main map is open

Petey aOwner posted Sat at 17:32

As we had talked about in the minichat and in game, Fire Opal armor has been turned off server wide. All other opal armor, weapons, and tools are still available. With this change, we can now have our PvP section on the main map. The area can be seen in the south-west portion of the Dynmap, right up against the southern border.

Tir Brenin

There was once a small kingdom called Tir Brenin. It was a fairly stable kingdom until 50 years ago, when the young king was suddenly stricken with an illness which took his life without an apparent heir. The nobles fought for years, leading to their own downfall. The Tir Brenin castle now sits empty, ransacked of all its treasures, and so it shall remain until a true king claims it. The area of Tir Brenin is now split into 9 main regions. The center area is still known as Tir Brenin while the others go by their old country names. Tir Brenin is neutral territory until someone worthy is able to claim it. To claim one of the other regions, a party leader needs only to state that they want to take it over. Once an area has been claimed, that party cannot directly claim any additional territories.

The regions are named:

Callemir

Kalamshando

Equis

Salmeria

Nathairbaile

Aeryn-Sun

Onsinorra

Nolbury

Invasions

To take over additional regions, the leader of a party needs to state that they are invading that region. If the following conditions are met, the invasion will proceed: The leader of both parties involved must be online, an additional member of each party must also be online, and a senior staff member needs to be online to oversee the invasion. If the conditions are met, the ability to build within the region will be turned on, and the parties will fight until one of two events take place: 1) all participating members of a party have died in combat at least once, 2) the leader of a party is beheaded (playerheads plugin). If the invading party wins, they will gain control of the invaded region. Members of the other party will be allowed to move their pets and items out. If the defending party wins, then there is no change, but the losing side has lost items and made a new enemy.

A leader of a party that owns one region can have a nickname adding Baron/Baroness to their name. If they have two regions under their control, they can be known as a Count/Countess/Earl (depending on preference). If they control 3 regions they will be known as Duke/Duchess, and all party members can have the title Knight. If a party controls 5 regions, the leader will known as Archduke/Archduchess/Grand-Duke/Grand-Duchess (again, preference). Finally, when a party controls 6 regions, they can claim the central region and be declared King/Queen. Other parties can still invade the other regions, but the central region will only change hands when a new party has taken over 6 regions.

The End

Once a king has been named, a portal to the much harder version of the End will be opened up. We will work out the details of the reward for beating it in the future when the time comes.

saphireslayer21 Donor it seems like red opal armor isn't disabled

PVP map updates - updated again

Petey aOwner posted Apr 14, 15

I know I am late posting this to the news: the Ruby party has beaten the end. Their team consisted of DazzlingRuby (who promises he didn't cheat), AutisticRuby, SpadesFold, BalterWolf, Cocoabunny, carmelbunny, and Pelagius_Septim. Reports state that the fight took well over an hour. If not for their enchanted diamond equipment, and the fact that the Wither got stuck under the island, they probably would have all been killed. Cocoa and carmel decided to get increases in donor ranks. BalterWolf, DazzlingRuby, and Spades opted for in game prizes. Pelagius and AutisticRuby have not claimed their prizes yet.

In all, I think people have enjoyed the PVP map and the harder End. Which is why it disheartens me to say, we may have to reconsider the PVP map until after we are on 1.8. I know people have noticed lag issues lately. I originally believed that it had to with trying to do the skylands map, which is why we switched to the amplified world for PVP. The result was that we still had lag. When looking at the timings, the PVP map was taking up most of what was going into each tick. I know that most might not understand what that means, so I will word it another way. The PVP map was hogging the resources, and dragging down everything else. Unloading the PVP map definitely had a dramatic improvement in server performance. 3 maps, each with issues, leads me to conclude that the PVP map may need to be put on hold until we are either on 1.8 or have better hardware to run the server on. We might look into other ideas for letting people have their PVP fun, like bring back the War plugin, which was very successful in the past.

UPDATE

The map is currently up. I recommend moving pets and important items off of the map in case we decide to remove it permanently. Have a staff member with world edit access assist you.

A thread has been started in the Suggestions section of the forums, where anyone and everyone can vote on which of the currently suggested solutions you agree with.

NinjaTiger21 Donor Haven't experienced the war plugin. Im down to start some wars with people!!! Muhahahaha
catbox01 LegacyDonor A hard call, but for the best, I think. I'm glad we had a chance to try out the map, though. I enjoyed the "pucker ...
CrazyCorvid Donor Would a regular-type map be up for consideration for PVP? Amplified maps are notoriously intensive; a regular one might ...

The end on the PVP map cannot be accessed the traditional way. Instead, there are hints on how to get there. The first hint is located at the top of the left-side staircase at the spawn castle. On each hint, there are coordinates which you must travel to in order to find the next hint. When it is all said and done, you will be fighting in an End that is much harder than the usual End. There are additional monsters, the atmosphere is different, death is almost certain, and glory awaits those who conquer it. The first team who conquers the end will see an increase in donor rank, or get the ability to gift a rank to others, or get an in game prize instead. In order to get the prizes, your group must have the Ender Dragon Egg. The prize will be enough to make a Builder a gold donor, a diamond donor an emerald donor, etc.

I also want to use this as an oppurtunity to explain how to setup a region on the PVP map. You must make a selection, using a bone, and then expand up and down using "//expand # up" and "//expand # down". Once you have the area selected, you do "/region claim <regionname>". You can name your claim whatever you want. The maximum number of blocks you can claim is 1 million. This is enough for a 100x100x100 area. If you need to claim more, make some friends, and have them claim the area next to yours, and add each other to your regions. These regions do not count the same as the regions on the main map. You only get one region on the PVP map, and it does not count against the number of regions you get on the main map.

The new map I mentioned yesterday is now up. Spawn looks a lot better this time around. I used a seed that has a much better biome distribution (in my opinion) than the last map. TryHardTroll downloaded the previous map and will be trying to host it up so that we can copy addition builds, projects, etc. The ID issue is finially fixed. All plugins now work as advertised.

The Skylands PVP map we tried for a few days ended up having serious lag issues. I dont know if it is just because of the nature of the terrain, or that generation plugin, or something else. We have decided to remove that map, and have replaced it with an amplified world. We will see how well this works for us.

Plans for a new map

Petey aOwner posted Apr 4, 15

Consensus of available staff, donors, and builders seems to before a map reset happening tonight. We will try to import the Event and PVP maps and I am going to try to schematic the stuff at spawn, and some highly valued builds in progress. Yes ,catbox, that does include the castle.

Last year, we started the current map. We got it setup quickly, and we thought we had left ID issues behind us. What we didnt know was that CPW had screwed up the ID assigning algorithm. New Opals Plus blocks were being assigned the same IDs as many vanilla items. A few months later, they released an updated Forge that would automatically correct the issue. We rejoiced and eagerly updated as soon as we could. We then realized, that the "fix" reassigned vanilla items, not the other way around. I restored the map from a backup and complained about the issue to the Forge devs. Someone lower down on the totem pole basically told me I was stupid, and didnt know what I was talking about. 3-4 weeks later, CPW saw my posts and said that I was actually right, and the issue would be fixed. At this point, as I said, a few weeks had passed, and we'd gone through with the update using the screwed up version. There was no going back. I have looked into every possible way to fix the issue, and I basically found that there are no ways to really fix it. I decided we could try to work around the issue, but now it is clear that we cannot. WorldEdit, WorldGuard, ChopTree, Chestshop, Essentials, DailyBonus, LWC, mcMMO, and Smelter are some of the plugins that we have that currently are not capable of doing everything they are supposed to because of this issue. There are countless other plugins we have passed over because of this issue. There remains only one way to get these plugins working correctly for us again.

A new map is the only possible fix. The old map will stay on the server box, and I will download a copy of it and the plugin folder. Anything that is needed we will be able to get copied if we need to. The only issue that remains is that people will lose their current pets and items. We will be able to setup a compensation program, like 10,000 in game currency to cover some of the loss. In all, I dont think its that bad of a trade off. I know what some people will say. What about 1.8? We have no hard facts on where we'd actually be able to go to 1.8. It is looking like we will definitely have to wait for Sponge, and then we will have to wait for the plugins to comeout for it. It might be the middle of summer. It might be a year from now. We just don't know, and we can't sit on our thumbs hoping that a bunch of ifs and maybes pan out.

I am trying to work out a timeline for doing this. I really want to get it done as soon as possible, so it might be next week. Or I could do it tomorrow to get it over with. It depends on what feedback I get. The plain truth is, it will be soon.

pelagius_septim Officer Never mind, Red, Pigeon, and I discussed it and we want to start fresh with our town so its more of a group effort and n ...
saphireslayer21 Donor Let's do this
Petey aOwner I found what I think is a far superior seed.
Sdude151   registered to Mo' Creatures
superscoutsean and Brandon17 registered to Mo' Creatures
pelagius_septim Officer  created a new thread Not on as much in the Absences forum
Petey Owner  published PVP section of the main map is open on Mo' News
CrazyCorvid Donor  created a new thread Found: Insanity in the General forum
Captain Kawney Mini-ModDonorF-Mod  created a new thread Moving in the Absences forum
Petey Owner  created a new thread PVP Map Solutions Vote in the Suggestions (Server) forum
Petey Owner  published PVP map updates - updated again on Mo' News
catbox01 LegacyDonor  created a new thread Connection refused; connection timed out. in the Help & Support forum
Insomnyac ModDonorF-Mod  created a new thread Absence in the Absences forum
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